The existence of the PS5 Pro has been heavily discussed throughout 2024 thanks to various leaks and rumors, but the latest State of Play that aired at the end of May didn’t feature any announcements for the new hardware. With summer coming to an end soon, some fans wondered if the most powerful iteration of the PlayStation 5 had been delayed. However, at Gamescom 2024 taking place this week in Cologne, developers have started to speak out.
In a recent live stream, Italian website Multiplayer mentioned I had heard from a developer that they had delayed their game due to the upcoming launch of the PS5 Pro. I can confirm that I heard something similar during one of my engagements at Gamescom 2024.
Without even being prompted by me, a developer I won’t name outright said that they received the PS5 Pro specs and were confident that Unreal Engine 5 would run much better on the new hardware compared to the regular PlayStation 5. Given the circumstances revealed by Multiplayer, I’m pretty sure this isn’t the same developer they spoke to. Plus, the studio I heard this from isn’t a big one, which makes it clear that the hardware specs and details are already in the hands of a large number of game makers.
As such, it’s reasonable to assume that an official announcement is imminent. Looking at the PS4 Pro, the console was announced on September 7, 2016, and later released on November 10. The same could happen again, as suggested by an industry analyst in late July.
While we wait for Sony to announce what the entire industry seems to know at this point, let’s recap the most reliable leaks:
- 45% improvement in raster rendering performance thanks to a larger GPU and faster memory
- Highly improved ray tracing architecture, delivering an average speedup of 2-3x, with peaks of 4x
- Custom machine learning architecture supporting 300 TOPS at 8-bit to power the PlayStation Spectral Super Resolution (PSSR) upscaling technique, Sony’s version of Multi Frame Super Resolution based on the PlayStation Machine Learning (PSML) algorithm.
- PSSR is an ML-enhanced version of Temporal Anti-Aliasing Upscaling (TAAU) that requires similar inputs to NVIDIA DLSS or AMD FSR and fully supports High Dynamic Range (HDR) pipelines. It also doesn’t require per-game training like the latest version of DLSS.
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